My interest in technology and how it intersects with human behavior is largely what got me into design. I’ve made it my goal to expose myself to a diverse set of problems in order to be an effective team-member no matter where I am.


New stuff I’m trying with product experimentation, branding, and aesthetics. 


Abstract Topography

Lucid Dreaming Animations

Starting somewhere with this one, working on the digital side of this lucid dreaming project. Imagining the dream as a journey to a place conducive to keeping a reflective + open state of mind, often a bit hazy to an untrained lucid dreamer. 

Custom Shader + Texture Experiments
in Cinema4D

Hololens Sandbox + 
Zen Garden Visual Exploration 

Goal — Think of interaction design in a new way.

I started experimenting with the Microsoft Hololens, and I'm also very new to the Unity engine and C# scripting so these are a couple glimpses of some of the functions I'm learning how to use. Using some of these trials to help me as I develop an app that uses the Hololens to interact with objects/interfaces placed in the space around you.

One of my first projects for Hololens, using it as an opportunity to learn more about 3D modeling to make assets for my apps and other projects I may have.

The Zen garden is an app for the Microsoft Hololens in which users are able to create their very own virtual garden.

The end result was a set of applications and tools that I developed and left behind to help the Edelman Experience Design team to develop their very own Hololens Apps.

Please reach out to me to view this Hololens GitHub repository.

The Night Shift

Product experimentation project using light reflective 3M to simulate neon. 


Next Game

An app for finding and arranging pickup games at different New York City Parks. I felt like I was missing the point since the beauty of pickup games is that you can just get your friends together and go with as little friction as possible. This later turned into Catalyst.